The Sr. Level/Environment Artist will design, as well as create - from concept, next-gen 3D game environments using Max/Maya, while working with other disciplines to ensure the consistency, quality and style of our real-time game environments. This means it is critical they possess excellent organizational, communication and interpersonal skills.
Our ideal candidate will demonstrate a superior understanding of creating AAA-quality 2D and 3D art and is able to work in a wide range of artistic styles, and can maintain the appropriate style over the course of the project, even when creating/designing from verbal descriptions, while meeting the demands of the next-gen console.
A strong comprehension of architecture and landscapes is crucial and the artist must understand and be able to execute varying forms of level building (i.e., collision development, model creation, lighting, environment and texture FX, sky dome creation, level optimization, and basic world animation). Expert level texture painting and UV application skills are also required.
Qualifications:
3+ years professional video game experience.
Must be able to manage the responsibility of developing the most complex environments in the game.
Have a strong understanding of games and game level design.
Advanced Max(or Maya) and Photoshop skills are required.
Knowledge of console or PC game platform limitations should be excellent.
Be capable of creating gameplay collision/sheets for entire levels based upon rough designer sheets or paper maps.
Strong technical art skills required for creating optimized levels (i.e., understanding of next-gen memory/poly/texture limitations, efficiency in building collision, comprehension of building streaming/loading levels, character and level lighting, etc.).