Mary-Margaret Network is pleased to participate in promotional partnerships that support a cross-section of game industry objectives.
Our partners can be useful resources for you, whether you represent a game or other interactive company, or are an individual seeking employment in these industries.
We encourage you to make contact with our partners, and learn more about their industry activities and support services.
Promotional partners are welcome. If you are interested in becoming a Mary-Margaret Network promotional partner, please contact us here.
Are you frustrated with your job search? Struggling with your resume? Or just too busy to write one? No matter what your situation, Blue Sky Resumes can help.
Blue Sky Resumes writes creative resumes for professionals at all levels - from recent graduates to CEOs. They design focused and compelling resumes that really work.
Design, Direct, Deliver (DDD) provides contracting and consulting services to profit and non-profit organizations. Specialties include improving customer service departments and processes in all types of organizations and video game development services.
DDD evaluates the projects or challenges facing each client and creates a customized approach to best suit their needs and resources. This process is especially helpful for small to medium-sized businesses that cannot always take advantage of large scale off-the-shelf systems, but still want the results that larger companies can achieve.
Digital Media Wire, Inc. launched in early 2000 with a simple yet compelling proposition to provide busy executives with a daily briefing of the most important news stories about the business of digital media. On July 20, 2000, they published the first issue of Digital Media Wire Daily — a daily email newsletter dedicated to objective coverage of news stories about the convergence of media, entertainment and technology. Today, they are a full scale media company that owns and produces 8 major conferences, publishes daily newsletters and directories, and operates the popular www.dmwmedia.com news and community portal.
Digitalmill offers a suite of consulting, production management, business development and design expertise for non-entertainment projects (i.e. training, learning, management, healthcare, analytics, etc.) using games, game talent, and game technology.
Digitalmill is the co-producers of a variety of "serious game" projects and seminars.
FOG Studios (formerly International Computer Group) specializes in exclusive business management of development teams and interactive brand management. Where possible, we package developers and intellectual properties to create cutting edge interactive entertainment products on all platforms from consoles to wireless worldwide. We have served over 400 intellectual property holders and developers since 1979 and placed over 4300 products with hundreds of Publishing Partners. Past products and clients have sold in excess of 100 Million dollars a year for most of the last 25 years.
GameCamp! 2006 is a summer program for high school and middle school students interested in careers in the video game industry. Taught by REAL game developers, students will learn the world of video game creation from start to finish. Our mission is to help students develop a successful path for achieving their career goals, specifically in the game industry. We designed GameCamp! to help motivate students to understand that all successful careers take hard work and planning just like the hard work and planning it takes to win at the games they play.
The Game Education Summit will provide a forum for academia and industry to discuss the key issues relating to the future development of programs for students wishing to pursue careers in video game development for the entertainment and serious game industries.
THE GAMES FOR HEALTH CONFERENCE BOSTON 2009 The 5th Annual Games for Health Conference takes place June 10-12 in Boston, Massachusetts. Games for Health is three days to explore the role of videogames in health & healthcare. Over 55 sessions explore a wide range of topics including game design, exergaming, active gameplay, business development, rehabitainment, cognitive health, psychology, vision effects, disease management, and much more.
IndieCade supports independent game development and organizes a series of international events showcasing the future of independent games. It encourages, publicizes, and cultivates innovation and artistry in interactive media, helping to create a public perception of games as rich, diverse, artistic, and culturally significant. IndieCade's events and related production and publication programs are designed to bring visibility to and facilitate the production of new works within the emerging independent game movement. Like the independent videogame developer community itself, IndieCade's focus is global and includes producers in Asia, Latin America, Europe, Australia, and anywhere else independent games are made and played. IndieCade was formed by Creative Media Collaborative, an alliance of industry producers and leaders founded in 2005.
IGDA is the independent, non-profit professional association for developers of interactive entertainment.
IGDA is building a community of game developers which leverages the expertise of their members for the betterment of the industry and the development of the art form.
IGDA produces The Game Developers Choice Awards, an annual event which honors select games and developers.
Held annually in Seattle, Washington, Evergreen Events has established a tradition of excellence hosting leaders and influencers in the online games industry at its conferences. Beginning in 2006 with the Global Games Summit, and continuing in 2007 and 2008, with OGDC and the ION Game Conference respectively, the tradition is set to continue with the LOGIN Conference. LOGIN 2009 brings together three years of feedback from the community and the expertise of an industry leading advisory board to create an innovative event designed to facilitate education, networking, and entertainment for both business and development professionals.
MobyGames is the definitive source for relational historical gaming information. 100% of all the content on MobyGames is contributed by the people who use MobyGames. It's added to, rated, and reviewed by the gaming public. MobyGames is, literally, built by gamers.
There is no other source that provides as deep, comprehensive or unbiased information about gaming than MobyGames. MobyGames meticulously catalogs all relevant information about electronic games (computer, console, and arcade) on a game-by-game basis, and then offer up that information through flexible queries and "data mining.
MobyGames is the world's largest and most flexible electronic game documentation project in existence.
Music4Games.Net is the award-winning #1 resource for the video game music industry. Music4Games.Net delivers an invaluable spotlight on today’s emerging video game soundtrack industry and is the leading provider of game music infotainment for dedicated gamers, developers, publishers, producers, audio directors, composers, game music fans, audiophiles, students, and music industry executives. Music4Games.Net is regularly consulted, quoted, referenced and utilized as a reliable resource for media articles, conferences, seminars and market studies on the artform and business of music for video games. The Music4Games.Net Newsletter is the premier music tip sheet for the video games industry.
NY Games Conference is a dedicated insider forum for media and tech executives to network, do deals, and share ideas about the future of console, PC, online and mobile games. The two-day conference is modeled on Digital Media Wire's highly-acclaimed annual LA Games Conference and will bring together the leading video game publishers and developers, carriers, portals, technology companies, advertising execs, venture capitalists, lawyers and analysts to discuss the future of video games and social media. The conference will also feature elements from DMW's cutting edge series of Millennials conferences focused on digital entertainment trends and strategies and consumer marketing for the youth market.
PLAY! Illustration for Toys and Interactive Games is a new annual resource published by Serbin Communications in partnership with the Toy Industry Association and the Game Developers Conference.
PLAY! 2006 brings you over 250 pages of experienced artists. Designed especially for creative departments, advertising agencies and design firms for toy and interactive game companies, PLAY! showcases artists with experience illustrating for the toy and game markets, skills in 3D, modeling, animation, storyboarding, character development and concept art.
The Producers Guild of America is the only organization in the entertainment industry that brings together the leading creators of film, television and new media. Led by its dynamic Board of Directors, the Guild represents, protects and promotes the interests of all members of the producing team. The PGA is proud to offer employment opportunities, seminars, health benefits, credit arbitrations and networking events among other benefits.
Originally founded in 1950, the PGA has over the past seven years grown from roughly 350 members to over 3,600, including regional offices in New York and San Francisco, complementing its Los Angeles-based headquarters.
Tiga is the trade association representing the business and commercial interests of games software developers in the UK and Europe. Tiga’s key objective is to keep its members at the heart of the global games industry by representing their interests to Government, Europe, financiers and not least our major clients – games publishers - by helping to create a successful business environment for them.
Tiga has 113 members of which about 90 are developers. The majority are independent, but a growing number are being acquired and have become publisher owned.Tiga also has affiliate members who support and service the games industry; these include outsource and middleware companies such as QA and localization specialists, as well as law firms and accountants.
Women In Games International was founded in 2005 in response to a growing demand around the world for the inclusion and advancement of women in the game industry.
Women In Games International is managed by a steering committee comprised of like-minded individuals, is supported by corporate and media sponsors, and directed by a global advisory board. The organization has been developed in partnership with the Women in Games Conference in Dundee, Scotland.